Dynamic Contrast with the Texture Slider in ACR and LR

The new Texture Slider in ACR and LR is really making an impact it seems as it should!  Anytime Adobe adds a slider to either program it means they felt it was necessary to be in there. Otherwise, they would have left it out or changed how other sliders worked to achieve the effect.

The new Texture Slider was added with the most recent update to Photoshop (Adobe Camera Raw) and Lightroom CC 2019.  It is just above the Clarity adjustment in both the basic adjustments (global) and the Adjustment Brushes (Local).  I feel this slider is fantastic, but it almost certainly should be used as a Local adjustment with very few exceptions.

Here is what Adobe says about the new Texture Slider on their blog:

You can now smoothen or accentuate details such as skin, bark, and hair with the new Texture slider. You can adjust the Texture slider negatively to smooth skin and retain fine pore details to ensure natural-looking skin. You can increase the Texture amount to accentuate details such as bark or hair without affecting less detailed areas, like the out of focus areas in a photograph. Adjusting the Texture slider does not change the color or tonality in your photograph.

You can apply texture to your photos both as a global adjustment and to specific parts of the photo as a local adjustment. To apply texture, select a photo and switch to the Develop module.


The thing about the Texture slider is that it is a micro-contrast adjustment that heightens the relationship between highlight in shadow in the detail areas of your photo.  Sounds awesome right?  Well, it is until you see what it does to areas that don’t have too much highlight or shadow too close together.

Texture Slider

In today’s tutorial, I will show you how to use the Texture Slider with most of my attention on using it locally.   I think you will find the results pretty impressive for a simple little slider.  This tool is excellent for all kinds of images; here are just a few ideas:

  1.  Landscapes:  Used Locally on areas that have texture, Rocks, Foliage, Sand, Mountains
  2. Portraits (Female and Babies):  Used Locally to smooth the skin.  Not entirely professional quality, but great for the novice.
  3. Macro:  Local for images with heavy bokeh or globally for soft focus macro shots.
  4. Street:  Locally on buildings, clothing, beards, etc
  5. Architecture:   Best used locally on areas of interest, but globally for gothic church interiors (mild increase). 
Blake Rudis
f.64 Academy and f.64 Elite are the brainchildren of Blake Rudis. While he is a landscape photographer, he is most passionate about post-processing images in Photoshop and mentoring others.

For Blake, it's all about the art and process synergy. He dives deep into complex topics and makes them easy to understand through his outside-the-box thinking so that you can use these tricks in your workflow today!
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